Methods for Reporting Activities
There are three ways that activities are reported on the Co-Curricular and Experiential Learning Transcript:
- Institutional Reporting: Several co-curricular activities are automatically reported on a student’s CCELT if the activity and its participation is tracked and verified through institutional platforms. These include: Micro-credentials and badges earned through FIU’s Office of Micro-Credentials, Student leadership positions recorded in PantherConnect, Service Hours tracked on GivePulse, and FIU Athletics team participation.
- Department & College Reporting: Select co-curricular and experiential learning activities are verified and reported on a concurrent basis from overseeing departments and colleges at FIU. Eligible activities must be offered by the department/college on a consistent basis (by semester or by academic year) and meet one of the ten CCELT categories. If you would like to know if an ongoing co-curricular activity is being reported through this method, you may contact the corresponding department, or email CCELT@fiu.edu.
- Industry Credential Verification Form: Industry Credentials earned as a current student at FIU can be posted on the CCELT if the credential can be verified by an official source. We accept self-reported digital credentials and professional certificates (such as those issued by Amazon Web Services, Google Skillshop, etc.) An Industry Credential Verification Form must be submitted through this link with the required supporting documentation and is reviewed and verified by the Office of Credentialing Learning.
Minimum Requirements
Recognized Issuing Organization: The earned credential must come from an established and reputable organization within its industry. This reassures everyone that your achievement meets professional standards.
Verifiable Credential Link: An official digital link must be included on the form—this can be a digital badge URL or a Credential ID/URL—that shows the student name, credential earned, issuing organization, issue date (and expiration, if any), and relevant skills or standards.
Please note: We do not track or verify government-issued state licenses.
Categories
The following categories represent the ten co-curricular and experiential learning activities available to students at FIU. The established categories were informed by the State University System-wide definitions for experiential learning*.
Athletics
Participation, honors, or distinctions as a member of a FIU sponsored intercollegiate athletic team.
Micro-Credentials
Digital representations of specific competencies that students develop either through coursework or as an extension of the classroom. These include educational experiences that build, validate, and enhance professional skills, a specific competency, or a set of competencies. This section only includes badges issued by the Office of Micro-Credentials at FIU.
Industry Credentials
Certifications or qualifications earned by students through recognized professional organizations either as an extension of the classroom or outside of their coursework. These credentials validate specific skills, knowledge, and abilities that align with industry standards. Examples include certifications and micro-credentials issued by Amazon Web Services (AWS), Bloomberg for Education, Google Skillshop, HubSpot Academy, Microsoft, and more.
Global or Sociocultural Learning
Sustained engagement with and study of cultures other than one’s own. This experiential learning can take place inside as well as outside the traditional classroom. Examples include the Global Learning Medallion, study abroad experiences, and global classroom experiences.
Leadership
Engaging in substantial, immersive leadership experience or participating in leadership training activities outside the traditional classroom. These can be curricular, co-curricular or extra-curricular. The goal of these activities is to learn how to leverage the strengths of others to achieve common goals or to use interpersonal skills to coach and develop others. These include student leadership roles in clubs, organizations, and/or student government, peer leadership/mentoring, Academy of Leaders, Resident Assistant, Learning Assistant, and leadership training, summits, and retreats.
Creative, Innovative, & Entrepreneurial Projects
Substantive application of academic preparation in real-world settings outside & inside the classroom through creative projects not captured through academic research. Experience must include dissemination or sharing of the creative, innovative, or entrepreneurial project. These include project based experiential learning, entrepreneurship or innovation projects/competitions, and recital or exhibition of creative works
Undergraduate Research
Collaborative research opportunities between a student and faculty, staff, or professional. This collaboration involves a four-step learning process:
- Identification of and acquisition of disciplinary or interdisciplinary methodology.
- Setting out a concrete investigative problem.
- Carrying out the actual research.
- Dissemination of research findings. These include undergraduate research under the direction of a faculty member, published or presented undergraduate research.
Internship/Co-Op
Paraprofessional work experience in the appropriate field for a student’s major, field of study, or occupational interest. Internships require a time commitment from host sites, student supervision by a qualified professional, and student learning outcomes. Internships can be for-credit or not-for-credit, paid or unpaid.
Other Career and Professional Experiences
Other career and professional activities that allow students to develop skill and competency attainment that occurs as an extension of the classroom. These include micro-internships, mentoring (as a mentee), job shadowing and scholar programs such as the FIU Tech Talent Academy (TTA).
Community-Based Learning
Intentionally designed, coordinated and executed learning experiences in community-based settings that enhance participants’ academic learning, contribute to their personal growth, and increase their civic engagement while concurrently benefiting the community or communities in which these activities are embedded. Eligible activities include Alternative Breaks, service-learning, the Honors College Pathway, and structured volunteering.
*The Task Force on Academic and Workforce Alignment, a workgroup comprised of State University System student affairs staff, developed system-wide definitions for experiential learning. These definitions are outlined in the Florida Board of Governors' Definition of Experiential Learning to serve as helpful guidance for institutions, students, and employers.