Methods for Reporting Activities
There are two ways that activities are reported on the Co-Curricular and Experiential Learning Transcript:
- Institutional Reporting: Several co-curricular activities are automatically reported on a student’s CCELT if the activity and its participation is tracked and verified through institutional platforms synced to the CCELT. Some examples include: Micro-credentials and badges earned through FIU’s Office of Micro-Credentials, Student leadership positions recorded in PantherConnect, Service Hours tracked on GivePulse, and FIU Athletics team participation.
- Department & College Reporting: Select co-curricular and experiential learning activities are verified and reported on a concurrent basis from overseeing departments and colleges at FIU. Eligible activities must be offered by the department/college on a consistent basis (by semester or by academic year) and meet one of the nine CCELT categories. If you would like to know if an ongoing co-curricular activity is being reported through this method, you may contact the corresponding department, or email CCELT@fiu.edu.
The following categories represent the nine co-curricular and experiential learning activities available to students at FIU. The established categories were informed by the State University System-wide definitions for experiential learning*.
Athletics Participation, honors, or distinctions as a member of a FIU sponsored intercollegiate athletic team.
Micro-Credentials Digital representations of specific competencies that students develop either through coursework or as an extension of the classroom. These include educational experiences that build, validate, and enhance professional skills, a specific competency, or a set of competencies, such as those issued by the FIU Office of Micro-Credentials or verified credentialing partners.
Global or Sociocultural Learning Sustained engagement with and study of cultures other than one’s own. This experiential learning can take place inside as well as outside the traditional classroom. Examples include the Global Learning Medallion, Virtual Study Abroad, Collaborative Online International Learning (COIL), and Millenium Scholars.
Leadership Engaging in substantial, immersive leadership experience or participating in leadership training activities outside the traditional classroom. These can be curricular, co-curricular or extra-curricular. The goal of these activities is to learn how to leverage the strengths of others to achieve common goals or to use interpersonal skills to coach and develop others. These include student leadership roles in clubs, organizations, and/or student government, peer leadership/mentoring, Academy of Leaders, Resident Assistant, Learning Assistant, and leadership training, summits, and retreats.
Creative, Innovative, & Entrepreneurial Projects Substantive application of academic preparation in real-world settings outside & inside the classroom through creative projects not captured through academic research. Experience must include dissemination or sharing of the creative, innovative, or entrepreneurial project. These include project based experiential learning, entrepreneurship or innovation projects/competitions, and recital or exhibition of creative works.
Undergraduate Research Collaborative research opportunities between a student and faculty, staff, or professional. This collaboration involves a four-step learning process: 1. Identification of and acquisition of disciplinary or interdisciplinary methodology 2. Setting out a concrete investigative problem 3. Carrying out the actual research 4. Dissemination of research findings. These include undergraduate research under the direction of a faculty member, published or presented undergraduate research.
Internship/Co-Op Paraprofessional work experience in the appropriate field for a student’s major, field of study, or occupational interest. Internships require a time commitment from host sites, student supervision by a qualified professional, and student learning outcomes. Internships can be for-credit or not-for-credit, paid or unpaid.
Other Career and Professional Experiences Other career and professional activities that allow students to develop skill and competency attainment that occurs as an extension of the classroom. These include micro-internships, mentoring (as a mentee), job shadowing and externships.
Community-Based Learning Intentionally designed, coordinated and executed learning experiences in community-based settings that enhance participants’ academic learning, contribute to their personal growth, and increase their civic engagement while concurrently benefiting the community or communities in which these activities are embedded. Eligible activities include Alternative Breaks, service-learning, Honors College Pathway, and structured volunteering.
*The Task Force on Academic and Workforce Alignment, a workgroup comprised of State University System academic and student affairs staff, developed system-wide definitions for experiential learning. These definitions are outlined in this document to serve as helpful guidance for institutions, students, and employers.